Let's ring in the new year by framing out existence as a brief, unreal phrase in a broader, likely-meaningless fairy tale.
Classic cold-weather cynicism.
In the spirit of a swiftly-forgotten New Year's resolution, I'm going to write a little more. Be it these blogs, or other things. Not Twitter. Although that should probably be on there too.
So let's talk a little about this or that.
|It's almost hypnotic. I wonder if speeding things up by 175% |
is a weird psychological hack.
A way to trigger that "did I miss anything?" response in the viewer.
And I'm on Day 3 of a "Cube & Star" development burst.
And the build, as it stands, looks a little something like this big old sped-up GIF you see to our respective lefts.
I'm pretty sold on spindle-vision as a final, releasable view for the game.
It was and remains a difficult choice.
The most outstanding "pro" is that it makes interesting screenshots / videos.
Originally, Cube & Star was a tricky sell because it's limited appeal wasn't immediately apparent. It needed a little time investment. A little love. And that.... makes it difficult to draw a player in.
My biggest concern - and we'll call it the "con" - is that it will detract from the "I'm painting a larger canvas" sensation.
It miiiiight also make the world feel a little smaller (because psychologically, the player will believe that the world is twice the size of the visible area, as it appears to be a sphere).
Time will tell. Time, and rash tobacco-driven balcony-decisions.
And then we come to flood fill. The most controversial function.
|In this instance, we've made a very soothing salmon-color.|
You see, those symbols represent the notes we've played.
And the final one, based on colors, speed and rhythm.
the ultimate color
It allows the player to mix together any color they like, and flood an area with it.
Which means that... pending a player's grasp of the mechanic, the world can get ugly quickly.
And an ugly world is a quit-able world.
Again, I took to the balcony to meditate....
And made a string of rash design decisions - ranging from "don't worry about it, ship it" to "cut it" and finally to a more moderate "reframe it and reward ugliness".
Where "reward" is meant in the abstract sense.
And so here we sit. World stretched taut over a sphere. Whiteboard "To do" list growing at a rate of 3:1 new/completed.
But I think we're getting to a nice, comfortable place. We're nearing some sort of cohesion.
And then there's this....
|"This tweet, written in a Vorticon-inspired, made-up alphabet, for probable use in mid-game Cube & Star."|
For a whole different time.
Coming to you from 2014.