Sunday, March 24, 2013

Life is the great experiment.

Eating vegetables: building the UI framework.
A week passes so quickly, doesn't it?
Sunrise, sunset.

My go-to piece of conversation whenever I meet family with related children is:

"Boy they grow so fast, don't they?"

It's good for 45 seconds plus 30 seconds of awkward standing around, vaguely swaying.

And thus we move through life.
World generation is the part that you look forward to
from the outset of the project - but once you arrive... the paint
is peeling and it has crow's-feet.
Invigorated by the impending rush of both poverty and April, I took to the whiteboard with a furious anger - scrubbing antiquated To-Do's away with a water-dampened sock.

It's interesting.

The act of writing tasks on the whiteboard set me into motion, but I never actually looked at the task-list until many days later - the tasks long completed.

I think it's the every-present, omnipotent overview of a judgemental entity that we as humans require to be productive and do good.

Controversial statement. Discuss.
The thing about random generation is that you must
use the image in your head as a guideline alone: you have
to step aside for randomisation.
Abstraction complete?

Abstraction complete.

I implemented the UI over Cube and Star (A Love Story) - the font-selection process was quite gruelling.

The UI itself is quite spartan - a contextual dialogue box and a set of scores showing world completion.

I don't dig UI that gets all up in your grill.
EVE Online triggered a nervous breakdown.
And there we go. The Ancient Cube, in its grove of trees
imparting its wisdom to our bold, angular protagonist.
Thus, with the UI roughly completed, and a few bugs solved - I set to beginning the big kahuna of tasks: World Generation.

The world itself is randomly generated within limits - there is a start point (shown left), there is an end point, and there are a number of pre-determined objects around the world.

But creating beauty from randomness is the challenge that I am wrestling with for the duration.

And that's the way it is.

-Joshua McGrath

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