I distinctly remember the development of "Ball of Woe". I remember sitting at my computer - writing endless whiteboard "To Do" lists, thinking:
"My god. This is never going to end. I am going to be rolling this ball until I am desiccated, threadbare and grey"
Call me Sisyphus.
And then it was done. It was finished. And it was just the strangest sensation.
We were left at a bit of a loss. We had spent months intensely working over this game - and suddenly it was done: out in the world, people were touching it - and it was out of our hands.
And the response has been really warm. Just hugely encouraging.
It's always difficult to tell - in advance - how people will respond to your work.
It's one of those "Well, I know what I'm trying to say" propositions.
But we're enormously happy with the reaction to "Ball of Woe". We put a lot into it - it was something really close to our respective hearts; and seeing people enjoying it and picking up on the little things that we were trying to convey - that's just beautiful.
So I got young Jessi to put together this "roundup" of the reviews thus far.
And a massive thankyou to the people who took the time to download, play, ponder and write about "Ball of Woe" - it's much appreciated.
So go! Read the reviews, follow the authors on Twitter, bookmark their pages - get into it!
Ball of Woe Review Round-up #1
Indie Games The Weblog
"The storyline -- in which players roll a ball made up of pure, accumulated misery -- is original and worthwhile."
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Kotaku Australia
We participated in Kotaku Australia's "Show and Tell" an interview where we talked about Doppler Interactive and Ball of Woe.
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The Indie Game Magazine
"If you prefer your physics based puzzle games to have a dark and surreal sense of humour with a whole bunch of cute and cuddly visuals, than perhaps you should check out Ball of Woe."
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Indie Statik
"Ball of Woe seems to be mighty interesting in just about every corner of its design."
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GGS Gamer http://www.ggsgamer.com/2013/02/08/ball-of-woe-makes-you-a-god-rolls-sadness-away-trailer/
"Aiming high, trying to craft something truly unique, ambition…in my book, that’s independent game development at its best."
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Bunch of Gamers
"The game is a really great experience … the design, story and overall sense of strangeness that you’re going to feel, playing it, don’t really compare to anything else." 4 Stars
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"The game is both easy to play, yet hard to navigate – the interesting obstacles are annoyingly difficult to move around and will have you trying again and again to better your progress through levels."
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Android Mag DE
http://www.androidmag.de/?p=84711 This review was in German, so I didn't want to include a translated quote, but they did give Ball of Woe 4 Stars! | |
Sticky Trigger Entertainment
"The game is hard, is possibly the simplest way I could say it, but in that challenge there is definitely satisfaction." 8/10
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Bug Online
http://www.bug.hr/appdana/ball-of-woe/474.aspx This review was in Croatian, so again, didn't want to misquote with a translation, but the general gist was positive! |



















Congratulations guys =)
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