We'd been looking at Indie Speed Run as a nice way to round out the year and ring in a bold new 2013 for a few weeks.
But there's a barrier to entry with these self-directed challenges. You have to actually set aside the time - you have to force yourself to plan, and then you have to open the website and click "Go" and that's a whole thing in itself.
But here we are!
We clicked said "Go" button six-and-a-half hours ago, and we're now embroiled in an Indie Speed Run situation.
To summarise the deal:
- You click 'Go'
- Your team's timer begins to tick
- You are given a theme and an element
- The theme is the concept around which the game will be based
- The element is just a little thing to spice the game up
Our theme: Telepathy
Our element: Booby Trap
I was pretty concerned about this random theme/element assignment - but we came out pretty well, I think. I was concerned we'd get something like "Diaper Pie".
In any case... Diaper Pies aside... we got straight down to business.
We're pretty character-centric - so we set about designing a character that would give us a lot of latitude later on in the development process. Something that could host a lot of subtext.
And there you are. 1 day, 17 hours, 25 minutes, 03 seconds to go until we need to have this game finished.
You'd think I could find more productive things to be doing than blogging, but I'm drinking a pre-sleep tea and you know... it just seemed like the right thing to do.
Tomorrow will be the real meat.
Update: Read the thrilling conclusion to our Indie Speed Run.
-Joshua McGrath









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