Friends! Look at this business.
You see - in the interest of generating all of the promotional material needed to ship to the App Store (you know... screenshots and the like) - I set our Ball of Woe test build to take a screenshot every three (3) seconds.
And, in the interest of me rushing things without 100% thinking them through, I left that same function in the Unity Editor build.
So we are left with tonnes and tonnes of lower-resolution screenshots, without a home to which to go.
And I thought unto myself:
"Is there some way I can exploit these destitute screenshots, so that they don't become wards of the state?"And obviously - the blog is the answer.
So here we are - six delightful screenshots of the Ball of Woe in various states of egress. I think they make a colorful, delicious tableau.
Well... enjoy!
And if you're here, and you haven't been there - go there now - and listen to the entire Ball of Woe soundtrack, played end-to-end, narrated by your humble narrator. I made the mistake of posting this during the election, which coincided with the Australian Melbourne Cup, I think... so that was a whole noisy thing.
-Joshua McGrath















"Friends! Look at this business." ... hilarious :)
ReplyDeleteSo, does this mean you're getting pretty close to release? Preparing screenshots and all that jazz...
Tantalisingly, anxiety-attackingly close. I'm putting in the last few sound effects and we're good-to-submit. Frightening prospect!
ReplyDeleteIt's going to be an interesting release, I think. We've done a lot of things we haven't before: We're doing A/B/C testing on three ad networks, and we've got in-app purchases for both in-game currency and power-ups, and the whole thing is free to begin with.Hopefully we'll come out the other end with a tonne of valuable data and... a huge learning experience.
(And ideally... a game that people like and that we're proud of for a minimum of six months ;) )
Well I'm already in line to grab it. Good luck with the release.
ReplyDelete