Friends! Look at this business.
You see - in the interest of generating all of the promotional material needed to ship to the App Store (you know... screenshots and the like) - I set our Ball of Woe test build to take a screenshot every three (3) seconds.
And, in the interest of me rushing things without 100% thinking them through, I left that same function in the Unity Editor build.
So we are left with tonnes and tonnes of lower-resolution screenshots, without a home to which to go.
And I thought unto myself:
"Is there some way I can exploit these destitute screenshots, so that they don't become wards of the state?"And obviously - the blog is the answer.
So here we are - six delightful screenshots of the Ball of Woe in various states of egress. I think they make a colorful, delicious tableau.
And if you're here, and you haven't been there - go there now - and listen to the entire Ball of Woe soundtrack, played end-to-end, narrated by your humble narrator. I made the mistake of posting this during the election, which coincided with the Australian Melbourne Cup, I think... so that was a whole noisy thing.