I can't remember precisely how I found out. Either @TheDopplerDuck told me or I got an email or... something happened. Something happened.
I've started this blog post multiple times. I'm stuck in that... situation that T.S Eliot spoke about:
|When I am pinned and wriggling on the wall,|
|Then how should I begin|
|To spit out all the butt-ends of my days and ways?|
|And how should I presume?|
Plus. I like the imagery of myself as a worm or a moth of some sort.
You can get it right now on the Humble Store or on Steam.
And of course - it's all DRM-free.
Steam is just a content distribution network for us. It makes updating faster than having to email somebody.
(No disrespect to Steam. They've been really really kind and patient and helpful during the whole process).
It's a bizarre feeling! Like waiting for your tax return to be approved by the IRS.
So I guess... the next steps are... patience, virtue and a Wii U release.
...some sort of post-mortem series of blog posts, media review summaries, maintaining the Steam store...
And then? A new game. But we have to eat our vegetables before we eat our meat. Support the existing game, and then move onto a new one.
I think I've already waxed lyrical on this blog about the complex emotions you feel when releasing a game.
So that's it! The .... anti-climactic conclusion to an almost-year of development. It's so strange... you expect... against your better knowledge... some sort of dramatic explosion of ... something.
But like everything in life - it's a process. Requiring patience and hard-work and commitment and... thinking and effort.
Which is bizarre - and very telling about how thoroughly the cultural machine has lied to us: The just reward for work is more work.
I think that's why sitcoms and films end with the closure of a kiss, a wedding, the ever-insulting dance section. Did you see the final few episodes of The Office?
It transformed all of the goodwill you had built toward the show over the years and turned it into a brutal commentary on how white and docile and mindless your viewership of the show really was.
A beautiful, cynical symphony.
But... work is a good reward. An honest reward. It's the reward of... more work but with more leverage.
Last time you threw a small stone into the village, this time it might be a cinder block. And eventually? The culture-destroying boulder.
Well. That's my really abstract post-release blog post. It's more of an emotional and spiritual vent than anything else.
I'm looking forward to doing a full post-mortem of the project. The technical hows, the cultural whys, the circumstantial wherefores.